Spirit world, the realm of psyche, is formed of the mental sensations of living beings: emotions, thoughts, sensations, etc. It is something totally different from the hard world. For example, in the spirit world ones place is completely defined by ones mental activity. When your thoughts fly from one thing to another, as they normally do, your spiritual manifestation, whatever it might look like, flies with them from one place to another.
Each living being is present in the spirit world by means of his/hers/its mental activity. In addition the spirit world has beings that do not have a representative in the hard world at all. These free spirits are purely mental beings with no direct connection to the hard world. The strongest of these free spirits are called Immortals.
Beings of the hard world can consciously "enter" the spirit world
by "leaving", through meditation or medication, their physical form
behind. By spending long times in the spirit world like this they can
learn to navigate the psychic realm and interact in it. The other way
around, the free spirits can influence the hard world by taking
control of a beings mental representation.
Page index:
Related links:
Spirit world is a domain of its own. Natural laws (of the hard world) do not hold there, but it has laws of its own. One of the basic laws is that "LIKE DRAWS LIKE". The spirit stuff has mental properties corresponding to feelings, attitudes, knowledge, moods, etc. In the near-infinite dimension of the spirit world, spirit stuff with similar properties tend to drift towards each other. This property of the spirit world has over time created "areas" of love, hate, depression, ecstasy, pessimism, optimism and so on. On the edges (and elsewhere by some random occurances) you can find more complex emotions. Of course there are areas where human emotions have never even ventured...
Another basic law is that "LIKE PRODUCES LIKE". Spirit stuff interacts with its surroundings so that it tries to imprint its properties upon its immediate neighbourhood. This has created areas of pure feelings and pure moods (even pure knowledge) in the spirit world. Interaction in the spirit world is based on controlling this process. Like a child, a new spiritual entity first learns to percieve the Spirit world around it and gradually learns to control it (and itself), too.
A particular place of interest lies in the realm of perception. Almost every bonded spirit (see below) can be found from here by going to the place that they are mentally percieving at the time. Not an easy place to navigate, though, since everything in this place transforms with the perceptions of its inhabitants.
There are entities (conscious beings, acting according to their own will) in the spirit world. These entities are mixtures of different kinds of mental properties and operate normally on the edges of the pure areas. For the self-integrity of these entities it is very dangerous to venture into the pure, or deep, areas of the spirit world: unless very stable, the entities are quickly consumed by the idea that governes that particular area. On the other hand, if the idea in the area is complex enough, there may be entities, archtypal representations/paladins, within the deep areas, too. It should be noted that a very stable entity can start to create a pure area around it. Many of the more complex pure areas have formed this way.
The entities of the spirit world can be roughly divided to three categories:
back to index
Spirit and other realms
Spirit world and the Hard world are linked together by fate. Each bonded spirit has a common fate with its physical counterpart and through this link the two worlds interact: mental state (perceptions, feelings, state of mind) of the person in the hard world is reflected in his spirit, but on the other hand what happens to the spirit in the spirit world also effects the mental state of the physical being. Normally the effect between worlds is only a weak one, but if the bonded spirit is manipulated in the spirit world it can have drastic effects on the behaviour of the physical person.
Berserks are examples of people who have dived far into the deep areas. Usually initiated by some great emotion of hate, despair or even certain mental exercises developed just for the purpose the person is filled with emotion of hatred and will for violence. His spirit is caught in a deep area of the spiritworld.
Interaction between Spirit and Fate realms is more subtle. Like in the case of the hard world, the fate ultimately determines what happens to a particular spirit.