[Main page] [Index] [Dictionary]
Last updated: May 2nd '97

Domus

THE DOMUS PROJECT

World building is possibly one of the finest and hardest artforms there is. After all, it encompasses the whole spectrum of human life or - in case of a truly ingenious world builder - alien life. A master world builder must be familiar with philosophy, psychology, physics, geology, biology, social sciencies, history, fine arts, languages, etc. There is little that a world builder doesn't run into.

Like an artist, the world builder should also be able to bring something new into being, something that holds the breath of its spectator. Indeed the world builder must also be able to bring his creation forth for others to see. Unfortunately not many of us are master, or even good, world builders. But we are on our way there, with the footprints of the mastermen guiding our path. The Domus project is a ladder on such a path.

What's new? May 2nd '97
The world:
Reality details the nature of reality
Planet describes the geography of Domus planet
Culture tells about the human (and alien) layer of the world
Chronos details the history of Domus
Arcana tells of the magical side of Domus
The campaign:
Campaign - background, players, the story
Mechanics - of course we need some rules to play by

World-building:
Do-it-yourself - tools for world building
Links to related pages
[Index] [Dictionary]

All stuff on these pages is copyright by Juha Vesanto, excluding pages where stuff by other people has been used, like the FUDGE system (by Steven O'Sullivan), Interactive histories and the society generation algorithm (Last Unicorn Games) and a couple of the icons. The java-application for society generation is copyright by Olli Seppä.


This page is maintained by Juuso.