The humans are the dominating species on Domus. Another
influential, though far less numerous species are the jadelfs - a
strange siliconbased species of living rocks. The third species, the
kratarr, are semi-intelligent race of fourlegged herbivores. Most of them
are domesticated riding animals of the humans, but there are regions on Domus
where the kratarr dwell in large wild herds. The human culture is mostly
dominated by powerful spirits, the Immortals, who are the gods, saints and demons
of the religions of Domus.
The people:
The cultures:
There are several cultural groups on Domus. The major cultures are:
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Religion on Domus
The religions on Domus usually center around the Immortals and the things they grant and cherish. These religions are also a major political force on Domus. More so because the Immortals do really exist and affect the world.
There are primarily two kinds of religions. In the first more primitive type the Immortal, or a pantheon of Immortals, are regarded as the only true gods while all others are various kinds of demons. This kind of religions are usual in isolated cultures, though there have been examples of expansive cultures where this kind of monotheistic view has suppressed all other religions.
In the more advanced religions the Immortal is not viewed as the creator, but more as the caretaker: they are high priests or saints giving their protection to a certain group of people. These Immortals usually don't proclaim to be omniscient or all powerful. Primarily this is because there are other Immortals with equal amount or more power/knowledge, so to prove your superiority may be difficult.
Of course the Immortals have their own religions, too! And some of these religions have spread to ordinary humans, also (like the cult of Mousbians). These cults view Immortals as nothing else than powerful spirits and worship "bigger forces". This is naturally the greatest heresy to some...
Some Immortals worship more powerful spirits or aspects, like the ancient (over 20000 years old) Immortal Kharun (the ascept of warmth who still fights his old battle against iceage), or the Fajir. Even the Hungamar are worshipped by some, especially those that have close relations to the Astrologers.
One of the more successful cults lately has been that of the Scot. The cult is based on a personal cult of the Great Fateless; he is a powerful wizard (perhaps the most powerful of them all), he seems not to age at all and he spends only minimal time on the spirit plane between incarnations. He has also introduced several technological innovations, which make his followers superior in many areas. Naturally this makes him also directly opposed to the Fajir.
Frequency: Different kinds of religions can be found from
everywhere on Domus. It can be safely assumed that there's no such
lonely place, that at least one Immortal keeps an eye there. Probably
more than one with vastly differing goals.
Power: The influence of religions varies greatly from minor to
overwhelming.
Technological advance is usually frowned upon by the religions on Domus. In fact by all except those in alliance with the Fateless. It is considered a great evil to empower the lifeless with force to do the work of humans. Wherever technology starts to develop despite the prejudices, strange things start to happen to those who use the technology: they go mad or disappear altogether.
Frequency: the aloi rarely use any technology or even
metals at all, the dion races use varying amounts. Some secret
societies develop technology (and magical technology), but common
usage of technology is banned.
Power: the most advanced technology resembles preindustrial
level. Rarely it exceeds this, since tech advancement would require
openess and the interaction of scientific community - and this has no
chance to happen. Mostly techlevel is somewhere around Chinese /
prerenessaince or lower.