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Making of TOU
Here are some pictures from the early stages of TOU.
- Picture. This
is where it started. Those boxes represent ships. Dumbfire was
the first weapon =). TOU was started with Borland C++ 4.5, which's
memory usage was restricted to 640 kilobytes! Boy, those 200 x
200 pixel levels were small!
- Picture. Troopers
came in very early stages.
- Picture. V-shaped,
but 3d rendered ships were kind of cool ;)
- Picture. The
first graphical level in TOU.
- Picture. Second
map that was loaded from a file. And it had water streams. Collapser
was new weapon.
- Picture. First
things first, running water was already in the very early versions
of TOU.
- Picture. Some
Photoshop-plasma levels. Still the size was 200 x 200 pixels.
- Picture. Lots
of new weapons and blood.
- Picture. The
ships had shadows! (look right below them).. This feature isn't
even in the current version of TOU =)
- Picture. Explosions,
smoke, gun bitmaps, fonts... This was the first decent Watcom-version
of TOU and thanks to new available memory (I had 16 megs that
day) it was possible to do all those explosions and huge levels.
TOU started looking a bit like a game.
And the rest of the old (dos) versions don't even work on my present
machine because of their odd 320x240x15 resolution. TOU was made
with Watcom 11.0 for a quite long time.
After a long pause, I decided to convert TOU to Visual C. The first
release of TOU was in October, 2002.
The GG (ground/grand generator) has also vastly improved during
years. Take a look at these early stage pictures. Pretty tight areas,
wouldn't you say?
- Picture. This
shows the original Earth theme for GG.
- Picture. It
also had a candy theme, inspired by Worms.
- Picture. And
an ice theme. Can you find a bug in this picture? :)
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