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Click here to get TOU v1.0 (18 megabytes)

Includes:

  • The full game (naturally)
  • Level making tools
  • Full documentation (also viewable online)

EXTRA: Remastered high-quality stereo versions of TOU songs.

IMPORTANT: If you have problems with colors, download this exe.

If you have problems downloading such a large file, use a download manager such as FlashGet or GetRight.


New levels (copy these to levels-directory)

  • 24590 by Simon Stensmar. Cool pipes and lots of orange liquid but just one repair. Anyway, did I mention the cool pipes and orange liquid already?
  • AnimeGirl by Simon Ricardo. An empty battle arena. With an anime girl on the background.
  • Area99 by Bart. Huge arena with an underwater tank and lots of emptyness.
  • Ass by Tema. Tight map with a burning baboon among other religious symbolism.
  • Atlantis by Christian. The first and only underwater level. It's nicely built & medium sized.
  • Bases by Till Lohfink. This large map has bases for all teams, each defended by a team gate and a team turret. Similar to Teamquarters.
  • Basic by Gabriel Oliveira. The contents may be rather basic but the gigantic size is not.
  • Best by Valtteri Tiitta. Yay, a map that uses some of the less seen features. But is it really the best like it's name claims? Try it out to see.
  • Bing mine by Matej Ridzon. Explosions, teleports, team bases, burning walls, this level has it all.
  • Bouncing by Steve. The walls in this map won't hurt you but they'll transform your ship into perpetual motion machine..
  • Bubbles by Steve. Use this medium sized map with tight areas and a maze-like design for showing off your ship manouvering skillz.
  • Canyon by Valtteri Tiitta. A huge, complex level with lots of running water. Be sure to set "options" / "details & visuals" / "run. water speed" to maximum if you have a fast computer (over 1 GHz). This is top notch.
  • CD-Burner by Andi. A strange 'theme' map.
  • Chamber by Thomas Schmorleiz. Plenty of special effects and some simple walls.
  • City by Christian. Crisp graphics and few repairs is what you get from this huge download (3,7 MB).
  • Chateau by Andi. Try this level to know what it feels like to fly inside a photo.
  • Cold Jail by Thomas Schmorleiz. Icy hot turrez and snowflakes among plenty of running snow..
  • Crimping by Joel. Nice ideas in this small level.
  • Death Ring by Matej Ridzon. Can you survive in the death ring surrounded by turrets and mines (longer than 10 seconds)?
  • DreamWoodz by Gabriel Oliveira. Woods and caverns.
  • Duel by Steve. Psychedelic, small map for, uh, dueling.
  • Echo-Base 2 by Bart. A huge level with turret-protected bases for team #1. The level is compressed with zip for smaller download size, so you'll need to extract it.
  • evil by Gabriel Oliveira. It's a hellish level with demonic phrases written on the walls.
  • Explosion by Joel. What a murdering level. Line of turrets, plenty of explosions.
  • Explosive Quaders by Bene. It's tight and empty.. But not at the same time.
  • Fire by Christian. Flames, teleports and dangerous repair places. Exciting..
  • Forest by Joel. Distracting background aside, this map is quite solid.
  • Go to labyrynth by Matej Ridzon. I think it's a labyrinth. Which tells you where to go to. But what is the deeper meaning of it all?
  • Grating by Steve. Reminds me of Pacman. Dozens of corridors crammed into a medium sized map.
  • Harbor (n) by Bart. Plenty of water with large ships and submarines. The level is compressed with zip for smaller download size, so you'll need to extract it.
  • Iceworld by Christian. Just cross your fingers that you won't spawn under the ice, and enjoy the traditional cold-map treat.
  • Invisible by Andi. Now here's a hard level. Huge map where the walls can't be seen. Another weirdness from Andi :)
  • Killer Rooms by NIK. Pretty amusing idea, I don't want to spoil the surprise.
  • Labyrinth by Christian. Tight labyrinth for expert pilots.
  • Like Fire And Water by Adrian. This level requires some patience..
  • Maximum mini by Matej Ridzon. A simple super-small map.
  • MAXTeams by Matej Ridzon. A typical 3-base map but it has powerful wind tunnels to connect the bases.
  • Minibases, Minibase2, Minibase3, Minibase4, Minibase5 and Minibase6 by Matej Ridzon. These are different variations of the Minibase that comes with the game.
  • MocsLevel by Nespar & moc. Star Wars themed, big space map with some nasty teleport areas.
  • Night_Forest by Robin van Es. Like the Jungle-level but with lights switched off and twice the size.
  • Old Mine by Christian. A well-crafted level; You'd better dig it or you won't reach the goods. Download it to see what I mean..
  • PacMan by Steve. A nostalgic map that has super-tight corridors filled with snowy blocks.
  • Peter by Matej Ridzon. A very hostile environment that makes you wish the ice turret was never invented.
  • Pinball by Andreas. Like the name implies, this is the real deal: a medium-sized pinball table where ships can merrily bounce around.
  • Pirates by moc. Medium-sized map with two "bases". It only lacks ninjas..
  • Planets by moc. Very spacious and very large space map that has repair places only scarcely.
  • RGB by Bart. A large basing map where each team has their very own impenetrable fortress.
  • Ride Around by Adrian. Can you escape the deadly ride? This level is similar to Rollercoaster.
  • Rollercoaster by Andi. Lots of air streams that push you around in the map.
  • SecretChaoz by Gabriel Oliveira. The second level in Gabriel's secret series. It's equally weird.
  • SecretPlace by Gabriel Oliveira. Just between you and me, it's ginormous and gray. Don't tell anyone.
  • Shelter by Christian. This level's layout and size are suitable for dueling. And it has a pretty background.
  • Skull by NIK. Cramped, small and weird. What more could you want?
  • Smog village by Matej Ridzon. If you think weird is good, you'll love this level. Or change your mind :).
  • Soft Walls by Steve. It's easy to hide behind walls in this map when you can just ram through them. Running water adds some difficulty.
  • Space by Christian. Very cool use of fire effect and level-based turrets in this humongous space map - Must see!
  • Space Station by Joel. Traditional basing map with four large bases.
  • Space-station by Bart. Monsterously large level with lots of water, open space and complex base structures.
  • Station1 by Bart. For description, see above :). Ok, not only does this have lots of water, open space and complex base structures, but also a wooden (probably pirate) ship and cool air streams.
  • Stronghold by Z0©k€r & Christian. It's pretty hard to distinquish between walls and background in this image-based map. Repairs are also scarce.
  • Super! by John Williams. It may not have thousands of colours but the layout of this map is definitely good.
  • Teamquarters by Tundratier. First map with real team bases. Nice defences too. Also check out "Bases" and "Two Teams" if this is your thing.
  • Temple by Christian. This map starts out small, but has lots of holes to dig into and expand one's movement area.
  • The Hole by Thomas Schmorleiz. This feels pretty fun. A cavern with some teleports and running water.
  • The secret AP-jungle by NIK. This may not be the best looking level around, but it has a solid design and a cool secret area.
  • Two Teams by Hannu Kankaanpää. The first "GG Map", i.e. it utilizes a GG theme's textures but has a custom shape. It has two very heavily defended bases. Map sources here.
  • Undercity by Vathras. Medium sized map with a dark athmosphere and nice waterfalls. Map sources also available.
  • Waterfall by Tundratier. A huge map with plenty of mid-air flowing water.
  • Waterworld and Waterworld 2 by Matze. Two variations of the same map which has water running through tight corridors.
  • Weirdo by Hannu Kankaanpää. It's a strange test level that demonstrates some never-seen before features (like teleports, air streams, no gravity, very bouncy walls). Map sources here.
  • Windriding by Steve. Only one real repair in a big map, but plenty of moving air to make your head spin.
  • Wind World by NIK. Unfortunately this one doesn't have a repair place, but it's an interesting playground. Space Taxi fans rejoice.
  • Wxndx by Matej Ridzon. Largish basing map with one sturdy base for each team and repair in the middle of it all.

Total amount: 74


New GG themes (extract these to ggstuff-directory)

  • Battlefield by Andreas. A beach-like theme that has war-like athmosphere.
  • Bloody Hell by FlooD Entertainment. Also get fixed exe that allows different water colors for GG themes. This theme is quite polished.
  • Black by Robin van Es. Legend has it that this GG theme was bright yellow some centuries ago. Now it's back, and it's Black.
  • Brickwall by Matej Ridzon. Just the kind of brickwall I like. Try it out!
  • Cactuses by Matej Ridzon. Nice sharp theme that won't surprise you but will leave you satisfied.
  • Clouds by Steve. The theme is simplistic but it creates quite non-ordinary, fun maps.
  • Electronic by Christian. Blocky walls covered by chips, motherboards and the like.
  • Fire by Robin van Es. Cool spikey shapes in this one.
  • Fire BL by Robin van Es. This theme is like Fire, only completely different.
  • Hot hot hot!!! by Matej Ridzon. It's pretty hot, but I think Fire is hotter ;)
  • Gardens by Steve. Bright green outdoor theme.
  • Jungle by Andi. It's a bit similar to the Jungle map that ships with the game.
  • Matrix by Bart. Unfortunately, no one can be told what The Matrix is. You have to see it for yourself.
  • Minimal by Hannu Kankaanpää. A blocky GG theme with indestructible walls and no content.
  • Mushrooms by Matej Ridzon. The forest is filled with yummy-looking fly agarics. Can you resist the temptation?
  • Old bricks by Matej Ridzon. Red, tough brickwall. Just the kind you like. (also see Brickwall)
  • Rhombs by Steve. Perhaps even more minimal theme than my "Minimal" theme, but this one's quite colourful and it's got tha rhombs.
  • Sky by Christoph Glanzer. This is mostly a mixture of TOU's original GG themes.
  • Technology by Andi. This theme's got some nerdy scifi shapes in it.
  • The Old Bronx by Till Lohfink. A nice, dirty industrial theme that makes your room look clean.
  • Tropical by Robin van Es. Similar to the Jungle GG theme and the Jungle map, but with more green.
  • Universe by Thomas Schneider. Blocky space image collage.
  • Wall by Andreas Eßer, aka Andi. Some vandals have stuck scissors and disks into a brick wall.
  • Warning invisible by Matej Ridzon. If white walls on a white background is your idea of fun, then you must download this.
 

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