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New levels (copy these to levels-directory)
- 24590 by Simon Stensmar.
Cool pipes and lots of orange liquid but just one repair. Anyway, did I mention the
cool pipes and orange liquid already?
- AnimeGirl by Simon Ricardo.
An empty battle arena. With an anime girl on the background.
- Area99 by Bart.
Huge arena with an underwater tank and lots of emptyness.
- Ass by Tema.
Tight map with a burning baboon among other religious
symbolism.
- Atlantis by Christian.
The first and only underwater level. It's nicely built
& medium sized.
- Bases by Till
Lohfink. This large map has bases for all teams,
each defended by a team gate and a team turret. Similar
to Teamquarters.
- Basic by Gabriel Oliveira.
The contents may be rather basic but the gigantic size is not.
- Best by Valtteri
Tiitta. Yay, a map that uses some of the less
seen features. But is it really the best like it's
name claims? Try it out to see.
- Bing mine by Matej Ridzon.
Explosions, teleports, team bases, burning walls, this level has it all.
- Bouncing by Steve.
The walls in this map won't hurt you but they'll transform
your ship into perpetual motion machine..
- Bubbles by Steve.
Use this medium sized map with tight areas and a maze-like
design for showing off your ship manouvering skillz.
- Canyon by Valtteri
Tiitta. A huge, complex level with lots of
running water. Be sure to set "options"
/ "details & visuals" / "run. water
speed" to maximum if you have a fast computer
(over 1 GHz). This is top notch.
- CD-Burner by
Andi. A strange 'theme'
map.
- Chamber by
Thomas Schmorleiz. Plenty of special
effects and some simple walls.
- City by
Christian. Crisp graphics
and few repairs is what you get from this huge download (3,7 MB).
- Chateau by Andi.
Try this level to know what it feels like to fly inside
a photo.
- Cold Jail by Thomas Schmorleiz.
Icy hot turrez and snowflakes among plenty of running snow..
- Crimping by
Joel. Nice ideas in this small level.
- Death Ring by Matej Ridzon.
Can you survive in the death ring surrounded by turrets and mines (longer than 10 seconds)?
- DreamWoodz by Gabriel Oliveira.
Woods and caverns.
- Duel by Steve.
Psychedelic, small map for, uh, dueling.
- Echo-Base 2 by
Bart. A huge level with turret-protected bases for team #1. The
level is compressed with zip for smaller download size, so you'll need to extract it.
- evil by Gabriel Oliveira.
It's a hellish level with demonic phrases written on the walls.
- Explosion by
Joel. What a murdering level. Line of turrets,
plenty of explosions.
- Explosive
Quaders by Bene.
It's tight and empty.. But not at the same time.
- Fire by Christian.
Flames, teleports and dangerous repair places. Exciting..
- Forest by
Joel. Distracting background aside,
this map is quite solid.
- Go to labyrynth by Matej Ridzon.
I think it's a labyrinth. Which tells you where to go to. But what is the deeper meaning of it all?
- Grating by Steve.
Reminds me of Pacman. Dozens of corridors crammed
into a medium sized map.
- Harbor (n) by
Bart. Plenty of water with large ships and submarines. The
level is compressed with zip for smaller download size, so you'll need to extract it.
- Iceworld by Christian.
Just cross your fingers that you won't spawn under
the ice, and enjoy the traditional cold-map treat.
- Invisible by
Andi. Now here's a hard
level. Huge map where the walls can't be seen. Another
weirdness from Andi :)
- Killer Rooms
by NIK. Pretty amusing
idea, I don't want to spoil the surprise.
- Labyrinth by
Christian. Tight labyrinth for expert pilots.
- Like Fire And Water
by Adrian. This level requires
some patience..
- Maximum mini by Matej Ridzon.
A simple super-small map.
- MAXTeams by Matej Ridzon.
A typical 3-base map but it has powerful wind tunnels to connect the bases.
- Minibases,
Minibase2,
Minibase3,
Minibase4,
Minibase5 and
Minibase6
by Matej Ridzon.
These are different variations of the Minibase that comes with the game.
- MocsLevel by
Nespar & moc. Star
Wars themed, big space map with some nasty teleport
areas.
- Night_Forest by Robin van Es.
Like the Jungle-level but with lights switched off and twice the size.
- Old Mine by Christian.
A well-crafted level; You'd better dig it or you won't reach the goods. Download
it to see what I mean..
- PacMan by Steve.
A nostalgic map that has super-tight corridors filled
with snowy blocks.
- Peter by Matej Ridzon.
A very hostile environment that makes you wish the ice turret was never invented.
- Pinball by Andreas.
Like the name implies, this is the real deal: a medium-sized pinball table where
ships can merrily bounce around.
- Pirates by moc.
Medium-sized map with two "bases". It only
lacks ninjas..
- Planets by moc.
Very spacious and very large space map that has repair
places only scarcely.
- RGB by Bart.
A large basing map where each team has their very own impenetrable fortress.
- Ride Around
by Adrian. Can you escape the deadly
ride? This level is similar to Rollercoaster.
- Rollercoaster
by Andi. Lots of air
streams that push you around in the map.
- SecretChaoz by Gabriel Oliveira.
The second level in Gabriel's secret series. It's equally weird.
- SecretPlace by Gabriel Oliveira.
Just between you and me, it's ginormous and gray. Don't tell anyone.
- Shelter by Christian.
This level's layout and size are suitable for dueling. And it has
a pretty background.
- Skull by
NIK. Cramped, small and weird. What
more could you want?
- Smog village by Matej Ridzon.
If you think weird is good, you'll love this level. Or change your mind :).
- Soft Walls by
Steve. It's easy to hide
behind walls in this map when you can just ram through
them. Running water adds some difficulty.
- Space by Christian.
Very cool use of fire effect and level-based turrets
in this humongous space map - Must see!
- Space Station by
Joel. Traditional basing map with four
large bases.
- Space-station by
Bart. Monsterously large level with lots of water, open space
and complex base structures.
- Station1 by
Bart. For description, see above :). Ok, not only does this
have lots of water, open space and complex base structures, but also a wooden (probably pirate) ship
and cool air streams.
- Stronghold by
Z0©k€r & Christian.
It's pretty hard to distinquish between walls and background in
this image-based map. Repairs are also scarce.
- Super! by John
Williams. It may not have thousands of colours
but the layout of this map is definitely good.
- Teamquarters
by Tundratier. First
map with real team bases. Nice defences too. Also
check out "Bases" and "Two Teams"
if this is your thing.
- Temple by Christian.
This map starts out small, but has lots of holes to dig into and expand
one's movement area.
- The
Hole by Thomas Schmorleiz.
This feels pretty fun. A cavern with some teleports and running water.
- The
secret AP-jungle by NIK.
This may not be the best looking level around, but
it has a solid design and a cool secret area.
- Two Teams by
Hannu Kankaanpää.
The first "GG Map", i.e. it utilizes a GG
theme's textures but has a custom shape. It has two
very heavily defended bases. Map
sources here.
- Undercity by
Vathras. Medium sized
map with a dark athmosphere and nice waterfalls. Map
sources also available.
- Waterfall by
Tundratier. A huge map
with plenty of mid-air flowing water.
- Waterworld and
Waterworld 2 by
Matze. Two variations
of the same map which has water running through
tight corridors.
- Weirdo by Hannu
Kankaanpää. It's a strange test level
that demonstrates some never-seen before features
(like teleports, air streams, no gravity, very bouncy
walls). Map sources here.
- Windriding by
Steve. Only one real
repair in a big map, but plenty of moving air to make
your head spin.
- Wind World
by NIK. Unfortunately
this one doesn't have a repair place, but it's an
interesting playground. Space Taxi fans rejoice.
- Wxndx by Matej Ridzon.
Largish basing map with one sturdy base for each team and repair in the middle of it all.
Total amount: 74
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New GG themes (extract these to ggstuff-directory)
- Battlefield by Andreas.
A beach-like theme that has war-like athmosphere.
- Bloody Hell by FlooD
Entertainment. Also get fixed
exe that allows different water colors for GG
themes. This theme is quite polished.
- Black by
Robin van Es. Legend has it that this GG theme
was bright yellow some centuries ago. Now it's back, and it's Black.
- Brickwall by Matej Ridzon.
Just the kind of brickwall I like. Try it out!
- Cactuses by Matej Ridzon.
Nice sharp theme that won't surprise you but will leave you satisfied.
- Clouds by Steve.
The theme is simplistic but it creates quite non-ordinary,
fun maps.
- Electronic by Christian.
Blocky walls covered by chips, motherboards and the like.
- Fire by
Robin van Es. Cool spikey shapes in this one.
- Fire BL by
Robin van Es. This theme is like Fire, only completely different.
- Hot hot hot!!! by Matej Ridzon.
It's pretty hot, but I think Fire is hotter ;)
- Gardens by Steve.
Bright green outdoor theme.
- Jungle by Andi.
It's a bit similar to the Jungle map that ships
with the game.
- Matrix by Bart.
Unfortunately, no one can be told what The Matrix is. You have to see it for yourself.
- Minimal by Hannu
Kankaanpää. A blocky GG theme with
indestructible walls and no content.
- Mushrooms by Matej Ridzon.
The forest is filled with yummy-looking fly agarics. Can you resist the temptation?
- Old bricks by Matej Ridzon.
Red, tough brickwall. Just the kind you like. (also see Brickwall)
- Rhombs by Steve.
Perhaps even more minimal theme than my "Minimal"
theme, but this one's quite colourful and it's got
tha rhombs.
- Sky by
Christoph Glanzer. This is mostly a
mixture of TOU's original GG themes.
- Technology by
Andi. This theme's got
some nerdy scifi shapes in it.
- The Old Bronx
by Till Lohfink. A nice,
dirty industrial theme that makes your room look clean.
- Tropical by
Robin van Es. Similar to the Jungle GG theme and the Jungle map,
but with more green.
- Universe by
Thomas Schneider. Blocky space
image collage.
- Wall by Andreas Eßer,
aka Andi. Some vandals
have stuck scissors and disks into a brick wall.
- Warning invisible by Matej Ridzon.
If white walls on a white background is your idea of fun, then you must download this.
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