Old News
| 25th April 2004 Sunday - CSS |
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Not much changed visually unless you use a bad browser, but I just changed these pages to use CSS extensively, and made them Valid XHTML 1.0 Transitional. The HTML sizes were reduced quite a bit, and these pages are now truly 9600 baud modem-friendly with an average HTML size of 4,6 kB. Oh, and gifs got replaced by pngs (compressed with Pngcrush). I've tested these with Opera 7.5, Mozilla Firebird 0.7 and IE 6.0 & 5.5. |
| 1st April 2004 Thursday - The first update in a year? |
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| Well, I've changed some pages but I didn't bother adding anything here. Most notably the 3d volume calculation is supposed to be working now, and the links section got a complete overhaul. |
| 11th February 2003 Tuesday - Spring Cleaning |
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| Removed some stuff that wouldn't be of any interest to anyone but me. And got rid of most of those stupid smileys. |
| 3rd February 2003 Monday - Applet revisited |
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I updated the game from previous post. Now it has 100 puzzles and should work better in general. I also updated the sources code in here. Update 4. 2. 2003 - I spent yet another day polishing the generator/solver source code which can now be downloaded here. |
| 30th January 2003 Wednesday - Another applet you can play with |
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| Try this game out and then see more info about it here. |
| 14th November 2002 Thursday - New new |
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| I made a new version of the boost::pool utility class I presented a while ago. Or in fact, I split the old buggy class in two correctly behaving ones. So what's it about? It's about making small object allocation 2-10 times faster very easily. |
| 5th November 2002 Tuesday - TOU RELEASED! |
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| I released the game I'd been making for ages. Click here for home pages. It's freeware so try it out. So what's it about? Well, the home pages have more detail but basically it's a 2d side-scrolling action game, designed for single-computer multiplayer. |
| 26th October 2002 Saturday - Serialization library updated |
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| I updated the serialization library I presented in last update, and also added a brief explanation of how it works. Thanks to Vesa Tuomiaro for the tweaks. |
| 24th October 2002 Thursday - C++ libraries |
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| I've got some hot new stuff even though it's freezing cold outsize right now. I wrote two libraries for C++ that might be very handy. The first one describes how to make new/delete a LOT faster for your classes. The second one describes how to do intuitive and easy object serialization in C++. |
| 28th August 2002 Tuesday - Bouncy stuff |
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| I made a small and simple spring library
for Java. Check out the neat little applet |
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| 26th September 2000 Tuesday - New tips |
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My tips section has some new stuff!
Expect a nightmare run through Quake 1 episode 1 "soon"
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| 23th September 2000 Saturday - Quake done Quicker by me |
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I ran through Quake 1 episode 1 in 2:33 on easy skill. It's hard to do any faster. |
| 18th September 2000 Monday - Home improvement II |
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Just about every single page is better. |
| 14th September 2000 Thursday - Get Quake Done Quickest |
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A must download if you own Quake 1: Quake done Quick with a Vengeance. It's a long expected nightmare run throught the whole Quake single player in an amazing time 12:23! |
| 8th September 2000 Friday - Home improvement |
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Improvements on many pages:
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| 10th August 2000 Thursday - A bug fixed |
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Oops.. I had I tiny little flaw on these pages so that Exploder
users were just blown away (runtime error). And I'm proud to say
that I still use Netscape mostly Well, nothing new to these pages now, except the announcement that
TOU is coming quite soon. Single player missions / game modes
and AI programming will eat some time still. I'm really planning
on doing an internet game to TOU also, as I find it definitely
possible and I already have a fast server to run it on. But it'll
take at least till winter until the netgame will start working.
Over 70 weapons should provide some internet-fragging fun And I watched through a 4 hour long Quake-engine movie, The Seal Of Nehahra. Am I crazy or what? Actually the movie was quite good, check it out if you have some free time and Quake on your computer. |
| 21st July 2000 Sunday - Gimme feedback |
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I added a very handy feedback form to these pages. Now you just have to type your feedback to browser and press "send". Thanks to Teppo for actually making it (I just copied it here). Wanted: Artistic talent to draw mapsThe work on GigaMess' long-time project TOU is progressing pretty well. Expect a download here in near future, maybe in a month or so. If you're willing to do maps for a new century action game, please contact me. If you know the caveflying genre, you'll know what kind of maps we need. I expect some artistic talent and quite good knowledge of using Photoshop or Paintshot from you if you want to make maps. I'll give you more detail about the game itself and map making after you've contacted me. |
| 16th July 2000 Sunday |
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Oh boy. I was searching for some good image-compression tools, and wavelet is a real king. Click here to check out some comparsion between jpeg and wavelet. Okay I admit wavelet doesn't look that good on those pictures, compared to JPEG. Mpeg-7 and even mpeg-21 (is it just me or are they jumping some numbers!) are on their way and JPEG 2000, using wavelet compression, is coming too. I also fixed some javascript on those buttons on the left: now the blinking-images load automatically. |
| 27th June 2000 Tuesday |
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I modified some older pages, like the page
that has info on me. I bet no one has ever read it While laughing to will.does.it I noticed that it's free to register those .does.it and .has.it etc. domains from www.has.it. So I went there and quickly registered myself hannu.has.it and tou.rules.it domains =) (that tou.rules.it will be directing to other page later). Well, this was one unimportant update once again but I have lots of free time cause it's summer... |
| 16th June 2000 Friday |
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My favourite games- page is getting better. I also started fixing this index-page since it got so HUGE (41 kb). Now the older news don't have shadows anymore (but otherwise they are identical to these new news-boxes), and this index page is only 22 kb (you don't believe how much html those shadows need so that they work with most browsers). Maybe I should open an old news archive some day... p.s. I ran Serious Sam in
12:27 today. |
| 15th June 2000 Thursday |
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Since I'm so much into gaming (well, who isn't |
| 13th June 2000 Tuesday |
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A strange update today: Before you do anything, go start downloading Serious
Sam test version (46 mb). It's an amazing 3d first-person-shooter
from a Croatian (!) gamemaking crew. It has very advanced game
engine and especially great gameplay. It's fun factor is turned
to the top and it has never been this great to just shoot monsters
in a plotless 3d game. The game's setting is bright and sunny
ancient Egypt, so no more dark sewers (even though I love Kingpin
also). Monsters are wonderful, especially a suicide-bomber that
comes screaming at you with bombs in both hands, and a bull-looking
creature that runs madly towards you in attempt to hit (no, not
all of the monsters run at you (and I ran it in 20:55 on easy skill) Oh yeah, played some Quake after Serious Sam, and boy those dungeons felt tight. |
| 5th June 2000 Friday |
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I fixed some of my obfuscated programs and added a few new ones. Head over the obfuscated C collection. |
| 3rd June 2000 Friday |
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It's summer holiday here in Finland! I added some javascript to these pages (move your mouse over those buttons on left). The javascript is actually ripped from another page. As far as I recall those pages were about Unreal speedrunning. Well, I will add something meaningful later. |
| 30th May 2000 Friday |
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I added many new obfuscated programs:
And I also shaved my maze generator &
solver 2 characters smaller, and of course none of the programs
above beats it |
| 26th May 2000 Friday |
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Now most of pages work well with the new theme. Doing gravity right -tip looks better (smaller pictures). I added more mazes! Click here to begin your journey. |
| 25th May 2000 Thursday |
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This new blue-theme is looking quite good and it works well with 800x600 resolution also. And these graphics take only 27 kb of space so they should load quickly even with modem. Some pages have small problems because of the new graphics theme. I'll fix them soon. But now this index.htm takes quite much (24 kb) because of those shadows that came from boxes... Click here to check out the old graphics (links don't work there anymore). |
| 23th May 2000 Tuesday |
| My obfuscated C maze generator & solver fits now in 4 lines and it's much more obfuscated than before! And it also has the row-changing character "\n" in it. |
| 19th May 2000 Friday |
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Wow, I'm updating fast - New programming tip: Calculating bezier curves fast - Updated changeable team & player colors quite a lot. - Added my obfuscated C maze generator & solver to other stuff section. - Changed the graphics a bit. Added texts to images. Fixing here and there. Why do I always see linear interpolation written in x0*z+x1*(1-z)
form, even in C code samples? Isn't x1+(x0-x1)*z
faster because it only has one multiplication? No wonder why games
are so slow these days |
| 13th May 2000 Saturday |
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Fixed these pages a bit. Added a cool labyrinth!. My tips section is getting bigger. Doing gravity right is my newest programming tip. |
| 8th May 2000 Monday |
| My old email-address (hannes.k@kolumbus.fi) isn't working anymore. Send new mail to MYADD |
| 8th April 2000 Saturday |
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Added My Tips-section where you can now
find: Updated Links-section with many new cool links. |
| 9th December 1999 Thursday |
| Some minor fixing, added a few (older) games and that sort of things. |
| 6th November 1999 Saturday |
| I opened this site |